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Recently authors Battlefied We conducted open beta testing, in the framework of which players were able to study one of the multiplayer cards-“Sinai desert”. The problem is that at that time they showed quite a bit and it was difficult to make a complete idea of the network mode.
Now we have managed in the office Dice In Stockholm, play the final version and run in a variety of network modes and on different maps. We'll talk about that.
"Operations"
The main thing that the developers showed is completely new for the "Historical" multiplayer mode "Operation". He is designed to supplement and develop the plot campaign, as well as attract those players who before, preferring the strict scenario missions to the network battles, the multiplayer by a barrel-batch bypassed the multiplayer. Now, please, here you are more than the pseudo -regional First World War on the screens, and even with real "soldiers". They kill, of course, flying-not like AI-Frits. You can't play Rambo here.
Everything is like on this front.
► City shootouts on the Amiens map are fraught with a heart attack: how someone will jump out of the corner and how to shoot in the back of the head! So we did – attention to the chat in the upper left corner!
Sessions of the "Operations" regime are opened by an introductory cinematic video in the spirit of single missions. In it (on each map it is its own), the DICE scriptwriters reveal the preamble of the future burning battle. All this is impossible to perceive seriously, given the bacchanalia that is happening during the sessions, but the rollers nevertheless give some justification for a purely sporting capture of points.
For example, we will witness one of the first landing of the landing in the history of the First World War. The world learned about the precedent in 1914. In the game, those legendary events are reflected in the network operation "Oil of Empires". The British then fought for oil for their dreadnoughts in the Persian Gulf. And we have a chance to replay historical events.
► And on the map “Ball Blitz” in the “Operation” mode, for example, the airship is flies. But if it succeeds … an indescribable sight! The main thing is not to be under it at that moment.
So, on the map "Fortress of the FAO" we find ourselves on the FAO peninsula in the area adjacent to the Persian Gulf, in the extreme southeast of Iraq. Around there, there is all the yellow-brown desert with rare cliffs, palm trees, dunes and small strategically important dots with adobe buildings. These same points have to be conquered if you play the side of the attack, and hold it if the defending. At the same time, the main thing is not only to conquer, but also to keep them while other allied troops (in total plays up to sixty -four people) raise the flag at the other end of the map.
Playing for the attackers, you will hear the commander’s whistle: order to attack. Managed to capture and maintain all defensive positions? Well, great, but the story does not end there. We “soar” into the orbit of the Earth, look from there on the battlefield, and it turns out that the map on which there was just a battle was only part of a large-large territory, a whole military front. There can be up to six such card sectors with their strategic points (depending on the global card), so to celebrate the victory of the Ottoman Empire over the Britons (or vice versa) oh how early. As a result, grab the Hellfighter Trench Shotgun shotgun, change the fighter’s class from “support” to the “assault” and with a frantic cry we rush into battle again (in order to frantically wrap and rush into battle, by the way, you can press a special button).
We move on a global map, soaring a couple of times into heaven, and so on until the final sector, on which in our case it was necessary to conquer a dilapidated lock on a rock.
► You can sometimes jump onto a motorcycle and have fun chased among the peaks of the Venetian Alps on the Monte-Grapp map.
► And there are also sea battles. Well, straight World of WarsHips in the flesh.
The conditions of victory for the defending side are different: the operation is considered won if it is possible to kill enemies enough so that the battalions can no longer send help. To do this, you will have to build a line of protection and dig in waiting for a signal about the offensive. And after-tra-on-on-te from everything that is only in the arsenal. Including using stationary weapons on the map.
In general, you can’t call the operation with a rapid mode, the full game session takes https://slots-muse-casino.co.uk/ from forty minutes to an hour or more real time. If you are not trying to climb to the top of the players' rating, you can almost painlessly interrupt to a cup of tea and return to the front after a break.
However, this is a rather harmful advice. Moreover, it is possible to miss the opportunity to jump into the airplane and with a roar to rush over the field of the battle, firing at everyone and all from the air, or to jump through the crowd on top, cutting the gaping sabers. In the end – jump into the tank with a steering or machine gunner, which is also not bad.
The main thing is only – not to be blown up with the technique to the damn mother!
► And in the framework of Battlefield 1 Play First Trit, you can experience yourself in Operation Kaiserschlacht. Dirt, rain, trenches – military romance?..
Photo hunting
And here are a few photos from the new Stockholm office EA and dice.
► A large screen is built into the registration stand, on which game videos are spinning.
► the correct attitude to the classics – in the frame and on the wall of honor!
► at the entrance of the guests, Dart Vader himself meets.
► Where without gaming retro -automats in a gaming company ..
► immortalized!
► Fetish for collectors.
"Fighting teams"
Team Deathmatch developers position as the most hardcore and realistic. Battles go to survival, participate up to twenty -four people.
We were thrown into the forest thicket on the Argon Forest map. Of the attractions, there is only a bridge and a railway line crashed into a ditch. The card is very compact, and the paths on which the players scoop are just nothing. Therefore, the action comes out dynamic and tense, especially since we do not have a mini-card or an extensive arsenal-only a pistol, at Rocket Gun and a knife to poke a bastard in the back. And get out as you want, stuffing points for the murdered Germans (or the British). Otherwise, everything is quite familiar, additional attractions in the form of the same cones does not imply.
► Unfortunately, for the almost final version, a bit a lot of bugs. So, for example, on the tank we controlled, dedicated the airplane. The epic event in itself, in the spirit of the processes of Japanese kamikadze. But after this, the model of the ward of warriors, presumably, failed through the textures of the tank and was somewhere in the area of the gun, literally becoming ammunition. We were able to shoot by ourselves.
"Military pigeons"
In this mode, developers beat the theme of the postal pigeons, which were used at the front of the First World War to transmit emergency messages. For example, scouts who found themselves in the thick of the battles could release a pigeon with a note attached to the paw with the coordinates of the enemy to guide artillery. Calling fire on yourself is a heroic practice.
The regime itself is designed for twenty -four people, and the task in front of them is this: first intercept the mail pigeon, and then send the news from the front line. When the system loudly announces that the “dove is discovered”, a crowd of frantic warriors rushes to the dovecot (a point that appeared on the map) to take possession of the unfortunate bird. But it is not enough to run the first, of course: having taken a cage with a feathered, you will have to accurately put the hare from the soldiers attacking from all sides until the news will not be written.
The process of word -making is conditional: in fact, you just need to hold out for a certain time under the fluid fire at a living. At the same time, everyone is trying to completely intercept the letter: both the opponents and the allies are Judas, who seem to help to shoot back while you still breathe, but at the same time dream that one hero of war is more. After all, this is an easy chance to immediately take possession of a cage with a bird!
Happy finale – the “pigeon of war” spreads its wings and flies back. The task is completed. But there are two more news ahead and two pigeons. Burning Rubilovo continues … The side that will have time to let three birds into the sky wins. And after successful sending of dispatches, the artillery will begin to shell the enemy.
► War PigEons mode came across to us on the Suez map. SUEC is a city and a large port in the northeast of Egypt, at the southern entrance to the Suez Canal. In the game, this is a village in the middle of the desert, with a dozen dilapidated houses.
* * *
The multiplayer is seen and feels peppy, and it is great that the developers add new modes. Of course, the main one is “operations”. He is the most innovative. Nevertheless, doubts about his sports reiglabiness creep in. After all, a good network mode is primarily sport and training a hundred times a day.
On the other hand, whether you want to go through the same scenario, albeit a story set to network rails?
► "Gambling" drags!